learning

green campus game

Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,

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Between 7 and 11 November 2016 the Centre will hold its bi-annual Training-of-Trainers (TOT) forum which this year will focus on sustainable learning solutions. In the world of learning and training trends, patterns and forecasts are identified on an annual base which will form the basis for reflection and discussion in

Educational Technology

Interesting educational podcast of the Economist about the transformational potential of educational technology. This is an interview conducted by Anne McElvoy at the World Economic Forum.

“Aid on the edge of chaos” , written by Ben Ramalingan  re-confirmed definitely the need of changing the paradigm when we think about aid in times of complexity. The book has inspired us to explore what ‘complexity adaptive thinking’ could mean in the context of learning and training. Learning and

The mobile learning story is continuously evolving at ITC-ILO and we are now ready to share the Mobile Learning Toolkit which will be used in the framework of the “Start and Improve Your Business (SIYB)” training package, currently activated in the Youth Entrepreneurship Facility in Kenya, Tanzania and Uganda. The toolkit

Last week we launched our new and enhanced COMPASS Toolkit. The Compass toolkit uses the metaphor of a navigational instrument to guide you through a repository of 60 participatory learning, training and knowledge sharing methodologies. The Compass toolkit orients you in the way you design learning, training and knowledge sharing

The upcoming third edition of the Learning Link will engage training development institutions in exploring the role they can play in the current development landscape. Based on the outcomes of Rio+20 and the debates around the post-2015 development agenda, the link will apply the concept of Sustainable Learning. In 2009,

The open and free audiovisual opportunities to learn are growing exponentially on the internet. After already two posts about this topic we would like to share some more interesting tips and links with you: – After several years of TED lectures there is a fantastic inventory of 1204 lectures which

“Enhancing Learning for Effectiveness”  is Train4Dev’s new methodological guide on design, implementation and evaluation of Joint Learning Event. It was presented in Brussels during the last annual meeting of the network and is the result of a truly collaborative process. The assignment was coordinated by the Turin Centre and we

Practical and inspiring guides with innovative and participatory learning and knowledge sharing methods are always interesting to read. “Gamestorming, a playbook for innovators, rulebreakers, and change“, written by Dave Gray, Sunni Brown and James Macanufo is a good illustrative example. The entire instructional cycle of a meaningful learning or working