The DELTA (Distance Education and Learning Technology Applications) has produced several publications regarding education, technology and learning. DELTA’s policy is to create a knowledge sharing environment, following this approach we offer you a few of DELTA’s publications.

All DELTA’s publications can be found on this public ISSUU account:

The Future of Learning Alphabet


MOOCs 4 Dev @ITCILO: Fostering development through Massive Open Online Courses


Lifelong e-Learning: Get Ready for the 21st cent. classroom

A participatory, action-oriented e-Learning course on acquiring practical skills regarding the design and delivery of your organization e-Learning courses.

THE COMPASS CARDS- Training methods on the go

The Compass toolkit uses the metaphor of a navigational instrument to guide you through a repository of 60 participatory learning, training and knowledge sharing methodologies. The 60 instructional fiches are designed to be as practical as possible. Therefore we illustrated each methodology by a case study of the application of the methodology in the context of the Turin Centre.

The Compass toolkit can be accessed here.

LEARNSCAPE- A practical atlas to reconfigure the training environment

The Centre is currently exploring new ways to combine design thinking, architecture and learning. This resulted in the ‘Learnscape’ project which gives you an interesting perspective on how to consider the importance of the physical environment for learning and training. The learning journey helped us to think outside the box of a typical classroom setting and made us aware that there is a fundamental need to introduce the important notion of a learning ecology. Feel free to download the publication and please share your views with us.

M-Workplace Learning- Design Thinking for Mobile Learning Interventions at Work

The paper describes an applied research project intended to facilitate the learning at/for work of learning and development professionals through mobile learnning.  The results covered in this paper represent the first three phases of the design thinking process: discovery, interpretation and ideation. Building on these findings, three workplace learning challenges were identified to be solved through mobile learning: improving knowledge sharing and effective communication at work, facilitating appropriation of learning experiences at work, increasing motivation towards learning at work through game concepts.

Learning with Tablets- Educational Benefits of Tablets during Training Events for Adult Learners

This paper reports about a recent study dealing with the integration of tablet computers into training events of an international organization focusing on developmental activities.  We first introduce our motivation and related work. Then we discuss the UTAUT as the theoretical model for acceptance analysis of the study. In the method section we report about quantitative and qualitative data collection. Results show that tablet computers facilitated learning interactions by enabling collaborative learning and peer support.

Usability principles to Design Mobile Workplace Learning solutions

The article describes the design of a mobile workplace learning tool for trainers of the International Training Centre of the International Labour Organization. The motivation behind is to provide trainers with a practical tool that will enable them to recall information at the moment of need and continue to learn in context. On this purpose a set of visual augmented reality cards was created, taking into consideration the fundamental mobile learning and usability principles. The nature of the article is empirical as it reports an experiment carried out with trainers which aimed at testing cards usability and learnability. Results show that the integration of both online and offline strategies was perceived as an added value as trainers could choose to retrieve information as they mostly like; finally, it also resulted in high usability scores, an aspect that contributes to their effectiveness at the workplace.

Mobile Learning with Tablets- A practical Guide for Trainers

A practical guide for using tablets during classroom training based on ITCILO first pilot carried out in October 2014. The training event addressed about 100 participants, coming from different countries and therefore speaking both English and French.

The CF4Dev MOOC: New Learning Pathways towards Unconventional Financing for Development

This paper was presented at ICDE 2015 conference held in South Africa and it describes ITCILO experience in running a Massive Open Online Course on Crowdfunding for Development.

The CF4Dev MOOC: A Visual Evaluation Report on first ITCILO MOOC

This a visual evaluation report which describes the highlights of the first ITCILO MOOC on Crowdfunding for Development.