innovation

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Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,

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Between 7 and 11 November 2016 the Centre will hold its bi-annual Training-of-Trainers (TOT) forum which this year will focus on sustainable learning solutions. In the world of learning and training trends, patterns and forecasts are identified on an annual base which will form the basis for reflection and discussion in

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From our colleague Alessia Messuti Between May and June 2015, ITCILO launched and implemented its first MOOC (Massive Open Online Course) on the topic of Crowdfunding for Development (CF4Dev). The CF4Dev MOOC represented an interesting opportunity for ITCILO to assess the learning and knowledge sharing potential of the MOOC format.

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As part of the Centre’s innovation fund we explored the added value of ‘crowdfunding for development’. The results of this investigation have been documented step-by-step throughout the entire crowdfunding cycle and we think it’s about time to scale up this learning journey. In collaboration with GIZ and the Common Wealth of Learning

The mobile learning story is continuously evolving at ITC-ILO and we are now ready to share the Mobile Learning Toolkit which will be used in the framework of the “Start and Improve Your Business (SIYB)” training package, currently activated in the Youth Entrepreneurship Facility in Kenya, Tanzania and Uganda. The toolkit

In the facilitation of strategic retreats or meetings we use often the “appreciative inquiry” technique to facilitate positive change within an organisation/team. With this blogpost we would like to provide you with some background materials that can help you in designing and implementing your own ‘appreciative inquiries’. Appreciative inquiry is

Organizations, institutions and businesses have applied human centered design to find innovative solutions to problems and challenges. Why not apply these principles and methods to the world of learning and training? The HCD toolkit, developed by IDEO might be a good starting point as it walks you through the entire

OHCHR initiated in collaboration with ITC-ILO a coordinated knowledge management approach with the goal of making OHCHR work more effective in the fulfillment of its mandate. Based on a KM needs assessment and a review of KM approaches and practices of UN agencies ITC-ILO developed a knowledge sharing toolkit which

Practical and inspiring guides with innovative and participatory learning and knowledge sharing methods are always interesting to read. “Gamestorming, a playbook for innovators, rulebreakers, and change“, written by Dave Gray, Sunni Brown and James Macanufo is a good illustrative example. The entire instructional cycle of a meaningful learning or working

After introducing the mobile learning theme in this blog, DELTA started to explore how mobile learning could create an added value for learning at the Centre. Therefore we will update you in the upcoming months of the MyCOOP mobile project. The MyCOOP training package is about the management of agricultural