Learning Innovation is one of our crossing cutting strategic drivers that highlights the comparative advantage of our Center. To communicate this idea we made use of an 8 meter long video-wall (composed of 80 micro-tiles). For us the ideal opportunity to test digital storytelling in a large format. Interactive video-walls
Competency-based Training of Trainers is a strategy that aims at recognizing and certifying pedagogical competences, being innovation the main transversal competence. In the last decades, the competency-based approach spread worldwide with the purpose of being the conjunction between the educational offer and the labour demand. There are several systems –
Capacity development is a founding principle of the ILO’s Development Cooperation Strategy to secure better decent work outcomes through improved services to constituents. However, how can we increase the effectiveness of capacity building programmes for costituents and players in the world of work? Learning Analytics is the measurement, collection and
The first edition of the ‘Future of Learning’ magazine has been launched earlier this year. It contains a selection of 12 stories that reflect interesting institutional learning practices incorporating signals from the future, from micro-learning to macro-learning, from real gamification simulations towards virtual augmented immersive learning experiences and much more.
Technology transforming learning Once thought of as just a part of ‘resources‘in the learning experience, we‘ve come to see how technology can be so much more than that. It can play a key role in all elements of the training and learning environment. Technology can shape, and reshape, who is
In the Ancient world, Babylonian, Egyptian and Greek seers often relied on the interpretation of dreams to predict the future. While seers are no longer viewed as mystical figures connected to the divine, their vocation – that of predicting the future – is morphing into a new academic discipline that
Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,
Between 7 and 11 November 2016 the Centre will hold its bi-annual Training-of-Trainers (TOT) forum which this year will focus on sustainable learning solutions. In the world of learning and training trends, patterns and forecasts are identified on an annual base which will form the basis for reflection and discussion in
From our colleague Alessia Messuti Between May and June 2015, ITCILO launched and implemented its first MOOC (Massive Open Online Course) on the topic of Crowdfunding for Development (CF4Dev). The CF4Dev MOOC represented an interesting opportunity for ITCILO to assess the learning and knowledge sharing potential of the MOOC format.
As part of the Centre’s innovation fund we explored the added value of ‘crowdfunding for development’. The results of this investigation have been documented step-by-step throughout the entire crowdfunding cycle and we think it’s about time to scale up this learning journey. In collaboration with GIZ and the Common Wealth of Learning