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During the last edition of the Training of Trainers Forum on Sustainable Learning Solutions for the Future which took place in November we discussed among practitioners and development professionals the potential of MOOCs for development. “To MOOC or not TO MOOC”: this was the statement around which three case studies

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The future of virtual reality has arrived already and is gradually moving beyond its gadget stage. With the introduction of Ocolus rift the access to immersive learning and simulation experiences has been widely opened. It looks likely that by 2020 computer systems that deliver convincing immersive reasonably reliable virtual reality

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Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,

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I. What is it about? A fishbowl conversation is a form of dialogue that can be used when discussing topics within large groups. Fishbowls involve a small group of people seated in circle and having a conversation (fish). They are surrounded by a larger group of observers, seated in an

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Todd Harple is an Experience Engineer and Strategist at Intel Corporation, and is currently on sabbatical at the International Training Centre of the ILO in Turin. The Delta Unit commissioned Todd to support the implementation of three projects focusing on mobile learning, knowledge management and crowd-sourced funding, motivated by a

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