“Gamifying” Employment Policies
Last week we experimented the use of Socrative.com, a free web application that offers an easy and friendly experience to trainers to engage and assess their learners.
We then organized a Space Race!
The Space Race is one of the features offered by Socrative.com that allows turning an old-fashion quiz into an intergalactic trip.
The learning objective was to let participants assess their learning in small groups, review and reinforce the knowledge acquired during the training.
Time: 40 min
- 1 tablet/laptop per group;
- Flipcharts where to provide the PIN codes for learners to access Socrative virtual room;
- 1 big screen where learners can see their rockets;
- Internet connection
- Learners are divided in groups;
- Learners are informed that they are going to play the Space Race game asking them to review the knowledge acquired during the training;
- Each group is provided with a tablet or a laptop and the link to access Socrative web-application (socrative.com);
- Learners choose the “Student Login” and enter the PIN code that enable access to the virtual room;
- After having entered the PIN code, the groups are asked to provide a name and to select their team’s rocket colour (e.g. Blue, Magenta, Lime, Peach, Violet)
- Now they can start racing! Each group competes with other groups;
- There are 20 questions, quite short but with multiple choice answers.
- If participants answer correctly, their space rocket will advance accordingly on the space board. If they don’ answer correctly, their space rocket doesn’t move.
- The WINNING TEAM is the team who answer the highest amount of questions in less time, therefore achieving the furthest distance.
- At the end of the game it’s also possible to download the results and check what are the questions that have been answered correctly/incorrectly and eventually discuss in class.
– The activity constituted an energizer exercise suitable for an after-lunch session;
– Increased discussion and reflection, and team sharing as learners were forced to discuss together each question before submitting the right answer;
– Learners were forced to go through all the quiz questions, therefore being exposed to a comprehensive knowledge check;
– It was fun: cooperation and competition were key elements;
Things that need to be considered:
– Clear instructions to learners at the beginning;
– All teams should start at the same time
– First provide instructions, then allow learners to access the Space Race;
– Make sure all Space Race questions are well formulated;
– Make sure the main computer does not freeze or sleeps otherwise the advancements of the space rockets is blocked;
– Print the results of the Space Race for the facilitator to comment at the end of the exercise;
– Have groups of 4 people max. to make sure interaction is adequate