Augmented reality

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The first blogpost of 2010 wants to look into the already present future through exploring the potential of augmented reality. It consists in a mix of elements from the real physical world with elements from a virtual computer generated world. Through these virtual elements the reality is augmented in real-time. Tom Caudell, a Boeing researcher defines it as following: « Augmented reality is the interaction of superimposed graphics, audio and other sense enhancements over a real-world environment that’s displayed in real-time. » For a lot of learning professionals this may sound quite technical. This is why we introduce the following movie which explains some practical learning applications based on augmented reality.


« The overlaying of digital data on the real world »

What are the pedagogical possibilities according to you?

– Explaining complex three dimensional objects towards your audience. It visualizes information in a very effective way.
– Exploring three dimensional landscapes, geographical positioning, scenarios for disaster reduction management, showing how your campus is structured and organized.
– Learning different skills with virtual indications on how to proceed (check the movie where someone learns to play piano in this way)

any other ideas?

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