UN microblogging. The rise of twitter.

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Twitter has been non-stop in the news lately. According to EDUCAUSE we could consider Twitter as an on-line application which is part blog, part social network application and part mobile phone/IM tool. Users update on a regular base their network in 140 charachters on their projects, ideas, experiences, thoughts, …  and it this way Twitter creates a interconnected network of users. People either access it through the internet or through their mobile phone.  Organizations start to pick up twitter as a tool for external communication, public relations and continuous dialogue with their stakeholders. Development organisations use it to promote their mission statement. A series of UN agencies (UNHCR, UNDP, FAO, IAEA, UNICEF, UNIFEM, UNODC, UNESCO, WFP, UN Staff College, UNITAR)  are already involved and other organizations do so too  (World Bank, OECD).  The Web2forDev site identifies microblogging as a useful tool for internal knowledge sharing.

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UN e-learning Kampus

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UN Staff College initiated a United Nations knowledge campus last week in order to share knowledge and experiences on technology enhanced learning in the different UN agencies. The on-line campus hosts a catalogue of e-learning courses available within the UN system and highlights some interesting e-learning exhibits. This week several discussions will be organised on specific topics including:

– The pedagogical potential of blogging.
– Serious gaming as learning and development.
– Learning in the Web2.0 area. Integrating social software in blended learning programmes.
– Developing a LMS in UN system organizations. Best practices.
– Techniques to deliver real added value in the web2.0 area.

Go to www.unkampus.org and join the discussion !

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E-Learning Africa

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Last week ITC-ILO participated in the annual E-Learning Africa conference, held in Dakar this year. It is the opportunity to share the latest insights and trends on technology enhanced learning used in projects all over Africa. 1315 participants from 85 different countries ensured a rich input and interesting conversations. DELTA moderated and presented at two sessions, focusing on game-based learning and on designing, developing and managing virtual learning environments.

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