Alessia Messuti

Alessia Messuti

I have a background in communication with a special focus on the use of new media for social inclusion and local development.

Since 2009, I am working as training specialist in both private and development sector, where I have gained experience in instructional design and quality assurance for e-Learning, facilitation of online and face-to-face trainings, educational research and web 2.0 for learning and social interaction, mobile methods for learning.

Fascinated by the idea that the use of new technology increases access to learning and promote life-long learning, I keep exploring innovative pedagogical approaches for adult learners.

During the past 6 years, I worked in Italy, Spain, Switzerland, and The Netherlands. I was also involved in the design and facilitation of workshops in Kenya, Uganda and Zambia.

www.the-social-trainer.com is a personal blog where I collect ideas, experiences, inspiration for social learning in practice.

Best Practices in seamless learning

The idea of “learning in contexts” builds upon the fact that learning does not happen in a vacuum, but is closely linked to objects and experiences ‘in the real world’ so that the knowledge becomes meaningful to learners. Besides, context offers non-language related information, such as smells and weight, which

learn4dev group

From 28th to 30th May 2018, 47 people from 28 organizations came to Turin for the Annual Meeting of the Learning for Development (Learn4Dev) network, organized by the ITCILO. Founded in 2003, Learn4Dev is an international network of development organizations from different backgrounds. As the most important event of the

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Learn4dev is an international network of development organisations from different backgrounds. We work together to provide better learning opportunities for our staff and partners. The network is not formalised nor has its own staff or secretariat. It exists thanks to the commitment of its members to contribute to more efficient

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Capacity development is a founding principle of the ILO’s Development Cooperation Strategy to secure better decent work outcomes through improved services to constituents. However, how can we increase the effectiveness of capacity building programmes for costituents and players in the world of work? Learning Analytics is the measurement, collection and

global to local

As part of the Massive Open Online Course (MOOC) on Humanitarian Essentials, jointly organised by the Humanitarian Leadership Academy and ITCILO from 16 October to 12 November 2017, participants were asked to submit a case study exercise. This assignment had as objective to internalise the learning contents of the MOOC

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Technology transforming learning Once thought of as just a part of ‘resources‘in the learning experience, we‘ve come to see how technology can be so much more than that. It can play a key role in all elements of the training and learning environment. Technology can shape, and reshape, who is

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In the last few months we have been very busy working on an innovation project adopting micro-learning methodology. The microlearning prototype, “A Crash Course on Work for Human Development” rethinks and broadens the concept of work that goes beyond simply jobs or employment. It aims to explain the fundamentals of

moocs analytics

In December 2016 the ITCILO released a new report on Massive Open Online Courses for Development which builds on an extensive literature review and draws upon the internal expertise built by the Centre. The most controversial feature of MOOCs is probably low completion rates, typically around 7%. It’s easy to

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During the last edition of the Training of Trainers Forum on Sustainable Learning Solutions for the Future which took place in November we discussed among practitioners and development professionals the potential of MOOCs for development. “To MOOC or not TO MOOC”: this was the statement around which three case studies

green campus game

Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,