Alessia Messuti

Alessia Messuti

I have a background in communication with a special focus on the use of new media for social inclusion and local development.

Since 2009, I am working as training specialist in both private and development sector, where I have gained experience in instructional design and quality assurance for e-Learning, facilitation of online and face-to-face trainings, educational research and web 2.0 for learning and social interaction, mobile methods for learning.

Fascinated by the idea that the use of new technology increases access to learning and promote life-long learning, I keep exploring innovative pedagogical approaches for adult learners.

During the past 6 years, I worked in Italy, Spain, Switzerland, and The Netherlands. I was also involved in the design and facilitation of workshops in Kenya, Uganda and Zambia.

www.the-social-trainer.com is a personal blog where I collect ideas, experiences, inspiration for social learning in practice.

moocs analytics

In December 2016 the ITCILO released a new report on Massive Open Online Courses for Development which builds on an extensive literature review and draws upon the internal expertise built by the Centre. The most controversial feature of MOOCs is probably low completion rates, typically around 7%. It’s easy to

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During the last edition of the Training of Trainers Forum on Sustainable Learning Solutions for the Future which took place in November we discussed among practitioners and development professionals the potential of MOOCs for development. “To MOOC or not TO MOOC”: this was the statement around which three case studies

green campus game

Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,

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As part of the Centre’s innovation fund we explored last year the added value of ‘gamification for development’, the integration of game elements into existing learning and training products to maximise their effectiveness. The results of these experiments are documented on the online portfolio http://gamification.itcilo.org/. There you will find 6 examples of

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Participating at Online Educa Berlin has almost become a habit for the ITCILO Distance Education Learning and Technology Application (DELTA) unit. Why so? Online Educa is the global cross-sector conference on technology supported learning and training and every here there is the opportunity to meet about 2,000 learning professionals and

ICDE opening

14-16 October 2015, Sun City (South Africa) The 26th ICDE World Conference took place only 2 weeks after world heads of states and prime ministers have approved the new ambitious Sustainable Development Goals (SDGs), where SDG 4 is on education:   The conference counted about 67 countries and 900 delegates

tablets

Photo by Chandni Lanfranchi. Tablets and mobile devices are the most recent addition to the long list of technological innovation believed to support and enhance the teaching and learning process. The Commonwealth of Learning has just published the Tablets for Teaching and Learning: A Systematic Review and Meta-Analysis aiming at investigating

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Last week we experimented the use of Socrative.com, a free web application that offers an easy and friendly experience to trainers to engage and assess their learners. We then organized a Space Race! The Space Race is one of the features offered by Socrative.com that allows turning an old-fashion quiz

cf4dev

From our colleague Alessia Messuti Between May and June 2015, ITCILO launched and implemented its first MOOC (Massive Open Online Course) on the topic of Crowdfunding for Development (CF4Dev). The CF4Dev MOOC represented an interesting opportunity for ITCILO to assess the learning and knowledge sharing potential of the MOOC format.

cf4dev

Photo by Chandni Lanfranchi. We have recently written a post about the Learning with Tablets pilot, the first large scale ITC-ILO Academy supported by tablet computers, which took place in October 2014. The reasons behind the integration of tablets into learning activities were mostly related to creating interactive experiences for