Latest posts From our blog

green campus game

Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,

Banner_orizontal-05 (1)

On 1st June, the Centre will launch a free, massive open online course (MOOC) exploring how new, disruptive technologies are reshaping the world of work in the 21st century. The eight-week Technology@Work course is the flagship element of the ILO’s Future of Work Centenary Initiative, and participation is free, on

banner01

Between 7 and 11 November 2016 the Centre will hold its bi-annual Training-of-Trainers (TOT) forum which this year will focus on sustainable learning solutions. In the world of learning and training trends, patterns and forecasts are identified on an annual base which will form the basis for reflection and discussion in

Most viewed

I. What is it about? A fishbowl conversation is a form of dialogue that can be used when discussing topics within large groups. Fishbowls involve a small group of people seated in circle and having a conversation (fish). They are surrounded by a larger group of observers, seated in an

READ MORE
gamification picture

Participating at Online Educa Berlin has almost become a habit for the ITCILO Distance Education Learning and Technology Application (DELTA) unit. Why so? Online Educa is the global cross-sector conference on technology supported learning and training and every here there is the opportunity to meet about 2,000 learning professionals and

READ MORE
SHARE

Home page