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The future of virtual reality has arrived already and is gradually moving beyond its gadget stage. With the introduction of Ocolus rift the access to immersive learning and simulation experiences has been widely opened. It looks likely that by 2020 computer systems that deliver convincing immersive reasonably reliable virtual reality

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Gamification refers to: the use of game mechanics, such as points, badges, leader boards and challenges in non-game settings. As part of its Innovation mandate, DELTA has been experimenting with Gamification for Learning methods: from face-to-face methodologies towards integration of game elements into online learning modules and courses. In particular,

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On 1st June, the Centre will launch a free, massive open online course (MOOC) exploring how new, disruptive technologies are reshaping the world of work in the 21st century. The eight-week Technology@Work course is the flagship element of the ILO’s Future of Work Centenary Initiative, and participation is free, on

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I. What is it about? A fishbowl conversation is a form of dialogue that can be used when discussing topics within large groups. Fishbowls involve a small group of people seated in circle and having a conversation (fish). They are surrounded by a larger group of observers, seated in an

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Participating at Online Educa Berlin has almost become a habit for the ITCILO Distance Education Learning and Technology Application (DELTA) unit. Why so? Online Educa is the global cross-sector conference on technology supported learning and training and every here there is the opportunity to meet about 2,000 learning professionals and

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